3D Printing THORN from Destiny

What’s that? 3D printing a gun from a video game? HOW NERDY DO YOU GET, WHATLEY?!

This is a super-nerdy post that encompasses online gaming, 3D-printing, and one awesome kick-ass summer project for one awesome kick-ass gamer.

You have been warned.

Still here? OK!

There’s a game I play on my PlayStation 4.

It’s called DESTINY.

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It’s a team game and it is awesome to play online with friends. There was a gun in the previous version (aka ‘year one’/vanilla Destiny, we’re now into year two, The Taken King (which is awesome btw, you should get it)) that everybody hated.

It was called THORN.

It looks like this:

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The weapon still exists in-game (but was nerfed for year two) and was, for most of the first year of Destiny, the bane of many a player. If you completed the epic quest to get said gun (and used it when playing other people online) you were not liked at all.

Why? It was a two hit kill, with a sniper-rifle-like range and poison-laced bullets.

It was a horrid, horrid gun.

My friends hated it.

I hated it.

So, when you really want to say a proper cheeky but really massive thank you to someone you play with online for being an awesome Destiny gamer over the past year or so, what better gift to get them than the 3D-printed model of the gun they hate most?

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This is how it happened.

I work at Ogilvy & Mather Advertising and, fortunately for me, as part of Ogilvy Group UK, we get access to the awesome people that work at Ogilvy Labs.

Ogilvy Labs just so happen to have a 3D printer.

An Ultimaker 2, to be precise.

This one, in fact.

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After chasing it down in the building (things can wander) it transpired that my mate Jon just so happened to be looking after it.

‘Could you do me a favour, Jon?’

‘Sure man, send me the files and let me have a look and we’ll see.’

Fortunately, 3D print files can be found relatively easily online (why charge for something that you need a £2,000 machine to print in the first place, right?) and so after a short spot of Googling, I found the files on My Mini Factory (free sign up to download but if you’re REALLY lazy, I’ve saved them for you right here).

Jon reckoned he could do it but asked that I bought my own plastic. The exact type required for our machine was 3mm PLA 100m coil. Faberdashery is a pretty good website for this kinda stuff and for £24, it had exactly what I needed.

A few days later, we were in business.

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And Jon (and his man, Lorenzo) got to work.

A few weeks later… this appeared.

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This is the barrel of the gun known as THORN.

It took a few hours and the other parts, according to the experts, were definitely going to take longer. That is, if they worked out at all. The printer was used to much smaller jobs you see and they’d never put it through its paces like this before.

But the thing about Ogilvy folk, they’re a tad determined…

Two weeks later, I had a call from Jon.

‘Can you pop down, mate. I wanna show you something.’

And he did.

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Amazing, right?

And HUGE.

The whole thing looked fantastic and, to top it off (and something I didn’t spot when I downloaded the files) you could put an elastic band inside so that the trigger would actually work with the hammer as a faux firing mechanism.

IMMENSE.

Eleven separate parts, two of which can move together, printed over several days and we were almost there.

OK, so maybe only halfway there.

The other thing that you need to create something like this is access to some artistic talent. Someone who could turn their hand to a project like this and be almost guaranteed outstanding results.

I happen to know that someone.

And this is what she did…

Step one: disassemble and spray paint the base layer.

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Step two: reassemble and admire handy work.

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Step three: apply black paint.

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Step four: scratch black paint away (to get the rugged, worn away / grubby look the gun sports in-game).

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Step five: Add a dash of green to the ‘eyes’ for the poison and…

YOUR GUN IS COMPLETE!

You may now sit back and admire your handy work.

TA DA!

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Isn’t it gorgeous?

It made me very, very happy.

Thank you to Jon, Lorenzo, and Annabelle. You have made a gamer named Phil very, very happy indeed.

That My Mini Factory link above has this gun, fully printed and painted for $299. It cost me £24 and two fairly large favours [pending].

Yeah, I’d say that worked out alright.

 

 

If you have a PS4 and play Destiny, feel free to add me on PSN. ‘Whatleydude’ is the handle (of course) and you should definitely, definitely seek out the gaming clan ‘MidlifeGamer’ – a nicer bunch of gaming men and women I never did meet.

The Good Old Days

When I was a kid we had a thing called Video City.

My friend Roger inadvertently shared this with me.

And I like it (in a sad yet nostalgic-totally-on-point kinda way).

Blockbuster

– via Neatorama

When I was a kid we had a thing called Video City. I remember renting things like The Never Ending Story, They Live, and Transformers: The Movie. When Blockbuster opened in my home town it was like all my Christmases had come at once; not only could you rent videos but you could get video games as well!

Weekends would never be the same again.

Bodger will remember these great days. Tony will too.

Tecmo World Wrestling for the NES.

Mortal Kombat for the MegaDrive.

The good old days.

 

Xbox One or PlayStation 4? [UPDATED]

This gamer has made up his mind.

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[image via Tech Radar]

Back in the day, I was always a Nintendo fan. My first console was the original Nintendo Entertainment System, the NES and after that, the SNES. Then came the N64 (my first ever release day console purchase – man that thing was expensive). Many a day and night was spent Mario Karting with friends on that baby.

After that, I owned a GameCube [and came extremely close to picking up a Panasonic Q, but that’s another story]. At some point after this, I fell down some stairs and was bed-ridden for a fortnight. It was during this time that I was lent an original Xbox along with a copies of Halo and Burnout: Vengeance. I’d followed the Burnout serious on the GameCube but the Xbox sequels were immense. I could feel a change coming but it was not coming any time soon as, at some point later, the Nintendo fan in me bought a Wii.

But something was missing. Yes I had Zelda and Mario and Resident Evil 4. But I wanted more. I wanted proper online play. I wanted something in high definition. My friend Roger had just got an Xbox 360 and so now I wanted an Xbox 360 purely so she and I could play together.

Six months or so later, towards the end of 2008 my friend Josh gave me his Xbox 360. I fell in love, and all was awesome. I’ve been an Xbox-er ever since.

I have never owned a PlayStation.

But this year, I think that’s going to change.

PS4

When the Xbox One was announced back in May of this year, there was a big hoo-hah around how it would become the media centre for the front room. The TV integration, the awesome new Kinect 2.0, everything about it meant that this little baby would be the only thing we’d ever need.

Then… it ran into a little trouble.

First the machine wouldn’t let you lend games to your friends (not in the traditional sense at least) without paying for it, then it had to ‘check in’ online every 24hrs. Then, in the face of huge negative reaction, Microsoft cancelled all that, but then the Kinect would be ‘spying’ on your every move, and then Microsoft had to clarify on that too.

Even after all that PR pain, I was still leaning towards getting an Xbox One. I love my 360, and I love my Kinect too (yes, I really do use the voice activation stuff). The deal-maker for me would’ve been if Microsoft launched the One in the UK with Sky TV as a partner. I’m a Sky subscriber and having the Xbox work well with that, in the same way that it worked in the US partners, well it’d make the whole ‘TV’ thing worth it.

I’ve got friends in the gaming industry, and I know a few reviewers too. Word was leaking: the One is a pain to develop for. The PS4 is a dream. The One doesn’t have ANY media partners at launch. Whispers became louder… and then came the Eurogamer Expo.

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The Eurogamer event at London’s Olympia back in September offered up a chance to play the latest games on the latest systems. Geeks among nerds, my friend Matt and I ventured forth. I played Assassin’s Creed: Black Flag (AC:IV) on the PS4 and Killer Instinct on the One. The former impressed, the latter did not.

In the pub afterwards, more PS4 rumours were afoot. A quick show of hands of the group we were chatting to proved that pretty much everyone was getting a PS4 first and then waiting to see if the One was going to improve after. But by then, it might be too late.

Call of Duty: Ghosts is the latest mega title to be released in the COD series. Due to the differences in the operating systems between the One and the PS4, the former can only run the game at 720p (the latter hitting full 1080p). Deal breaker?

For some? Definitely.
For me? Maybe.

Last night I went along to the #XboxOneTour, an invitation only event where – similarly to Eurogamer – you got to play the latest titles on newest system, but with the obvious focus on the Xbox One. I got hands on time with Dead Rising 3, Killer Instinct (again), Ryse, and Forza. They also had FIFA 14, Battlefield 4, and some Kinect stuff too but none of that interests me. I must admit, I was surprisingly impressed with Ryse as up until yesterday I thought it looked, and therefore was, rubbish.

Dead Rising 3 was fairly meh, Killer Instinct looks great, but is fundamentally still Killer Instinct at its core, and Forza? I just don’t get Forza. I left feeling quite underwhelmed (not least because the 5pm-10pm slot actually meant ‘turn up at 5pm and stand outside in the freezing cold until 5:30pm’, or because of any every day sexism – not just because of that) mainly because I just expected more.

I really wanted the Xbox One to blow me away and it didn’t. At all.

I played AC:IV for 15mins on the PS4 back in September, and that did more for me than any amount of Xbox One propaganda ever could. It’s a shame. But I’m a gamer, and therefore I want the best system for games. My gamer buddies? They’ve made their mind up. Which means I have too: if I want the best gaming experience and I want to play online where my friends are – there’s only one choice.

I fancy a change.

I’m going to the dark side.

I’m getting a PlayStation 4.

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UPDATE: Here’s a 30min podcast where a friend and I go into a bit more detail on what consoles we’re choosing and why.

Five things on Friday #38

Things of note for the week ending September 21st

1. Genetic Portraits
Photographer Ulric Collette has been shooting a range of ‘genetic portraits’ taking two members of the same family and splicing them back together for some quite staggering results. This one above is one of my favourites, but the full set is worth a look too. It’s weird as hell, but awesome at the same time. YES!

2. Assassin’s Creed
I’m still hooked (about two hours into Brotherhood now, FYI) and now the girl is going away for a week (boo!) and I’m going to dive into AC like there’s no tomorrow (yay!) and mission it until there is literally nothing left in my sights but Revelations. Oh, and then AC:III obviously.

Why is this important? Well, it’s a nice pre-amble to this wicked little Assassin’s Creed Parkour video that was kickin’ around a while back.

Any excuse.

On that note…

3. Death by Gaming
There’s a great article over on Eurogamer about there being something in the air at game/internet cafés in Taiwan –

At 10pm the previous day Chen had taken a seat in the farthest corner of an internet café in New Taipei City, Taiwan. He lit a cigarette and began to play League of Legends. Chen played the online game for close to 23 hours, occasionally sleeping for a short while at his monitor before picking up where he’d left off.

While the popular café was half-full that night, the moment of the 23 year-old’s death passed unobserved. No one noticed the melted ice-cubes in his overflowing cup, the ghostly pallor of his cheeks, the idling of his on-screen avatar. It was only when the girl on the front desk went to inform Chen his time was up that, with a gentle nudge of the shoulder, he toppled stiffly.

And –

But I’m not really worried that something like that might ever happen here. We have a system to prevent customers from sitting in front of the computer for too long… We don’t allow any customers to play for more than three days at a time.

More.

Perhaps I’ll just play for a couple of hours after all…

4. Imagine
I’m getting back into books again (having spent most mornings these past few months reading my GReader) and my current book of choice is ‘Imagine: How Creativity Works’ by Jonah Lehrer.

The chapter I’ve just finished deals with the much-documented link between depression and creativity. A few choice quotes for you –

‘If you’re at the cutting edge, then you’re going to bleed’, – Nancy Andreasen

‘The bad post is usually unconscious where he ought be conscious, and conscious where he ought to be unconscious’, – T. S. Eliot.

And this, from the author –

‘There is nothing romantic about this kind of creativity, which consists mostly of sweat, sadness, and failure. It’s the red pen on the page and the discarded sketch, the trashed prototype and the failed first draft. It’s ruminating in the backs of taxis and popping pills until the poem is finished.’

The next chapter is about losing yourself in the moment, using Yo Yo Ma as a case study.
Love.

Get this book.

5. Kids are mental – aka the best Star Wars story you’ve never heard
I spotted this on Super Punch the other morning and then not soon after, it appeared on Kotaku – so I’m fairly sure this has been ’round the world twice already but still – it’s totally worth (re)sharing.

One guy, talking about the The Empire Strikes Back reenactments he was involved with back when he was at summer camp –

The second year I was there, we planned the best (and arguably the most dangerous) game that camp has ever seen. We wanted to do our best to re-create the Battle of Hoth, in The Empire Strikes Back. We built plywood AT-AT shells with handles on the inside and a slot cut in the front, that two guys could get in. We tied ropes to bicycles and milk crates to the ropes to make snowspeeders with the tether cannons, just like in the movie. We even got stilts to re-create the AT-STs…

Read it all.

It’s amazing.

Bonuses this week; Fast Company says that ‘Experimentation is the new Planning‘, iO9 has found a quite frankly awesome set of Heath Ledger / Joker promo photos that were never used; and on this week’s episode of The Voicemail Stefan and I have a proper good moan about exactly how bad the maps are on iOS6.

Whatley out.

;

Product Placement: Tomb Raider

Right, watch [the first 30secs of] this:

See that there? At around the 23second mark? Hang on, here’s a screen grab –

See that? That’ll be an iPhone 4 and, just to the right, a pair of Beats by Dre in-ear headphones. IN A VIDEO GAME TRAILER.

While in-game advertising is nothing new, in-game product placement is. However brazen, it does – in a weird way – kind of work. I spotted it, admittedly, as my marketing/advertising eyes and brains are trained to spot this stuff a mile away. However, it wasn’t exactly in your face per se, in fact it was quite subtle.

Best of all, if Lara Croft was a real person then I bet she probably would be an iPhone4 user (and would no doubt be rocking the Beats by Dre also).
So it kind of works. Ish.

The question I have is whether or not this placement is purely for payment/sponsorship purposes or will the game developers (completely blind-side us all and) make the handset itself integral to the progression of the game?

My money is obviously on the former. As I’ve already made clear, game development is costly and any kind of media partnership like this has to be sold in pretty quickly so as to capitalise on the opportunity to its full potential.

As a side thought, Apple ‘famously’ don’t pay for product placement*, but I wonder if Dre did? And if so, how much does eight seconds in a close-to-a-million views YouTube video cost?

The question doesn’t need to be asked – this is the start of a new trend and, as new home systems and games start rolling out to the masses, more and more placements will be occurring before our very eyes. Some subtle, some not. We could be verging into James Bond territory here, hell – we may even end up like The Greatest Movie Ever Sold.

Be certain of one thing, ever since Modern Warfare 2 had an ‘opening week’ bigger than Harry Potter, hunting season has been declared on this marketplace.

Watch closely, it’s coming.

 

*I can’t remember where I read it, but the word is ‘payment’ refers to an actual exchange of money. No mention at all of equipping every man, woman and child in the office with brand new iPods/iPhones/iPads/MacBook Pros etc…

Reputation Management: Duke Nukem Forever

Chatting to Neville Hobson the other day about gaming (of all subjects), we touched upon a mutual love of the first person shooter (FPS).

To put this into context, Neville and I have talked about a multitude of things in our time, including but not exclusive to; a love of technology, social media, all things mobile and – on occasion – a shared love of really good whisky. Not this day however, this day we touched upon gaming. Particularly: Duke Nukem Forever (DNF).

It was when Neville and I were attending a conference together that he happened to tweet this Duke Nukem Forever review (from Ars Technica). To save reading time the overall opinion of the (fantastically written) piece is that DNF is terrible.

The first 30 minutes of the game consist of moments where people idolize you—oh, and you can turn the lights on and off. You walk through a museum where relics from the first game are stored, which gives you a hint at how this title was put together. While Gearbox obviously remembered all the neat little details that made Duke such a classic, they didn’t remember to put those details in a good game. The game is hollow.

The thing is, Ars Technica aren’t alone either; to put it bluntly, the game has been universally panned.

Not good.

Another thing to make clear at this point is that I am not a Duke Nukem player. However, I am aware of the series in general and, even if you have only a modicum of knowledge around the DN series, you know that this game has been at least 15yrs in the making and one point was consigned to the deadpool of games that were rumoured to exist but never actually get made – aka ‘vaporware‘.

So at long last – after 15yrs of waiting – the game arrives and it is ‘an overwhelming disappointment’.

“They’ve ruined it” said Neville. “It’s terrible. It’s like the developers [on purpose or not] have never left the 90s”

When such a monumental mistake is made with this kind of global brand property, the question has to be asked: what kind of effect has this had on the long term validity of the franchise?

Will there be another Duke Nukem game? Perhaps not. In the same way that in the film industry, trilogy opener The Golden Compass didn’t exactly set the box office alight (and subsequently never got finished), will Duke Nukem suffer also?

More and more we’re seeing money being thrown at invested in gaming and – when systems are so far advanced and development costs are so high – a decent ROI is required to keep things moving. The question I posed to Neville, a fellow social media industry pundit and veteran, was:

How long will it be until the kind of reputation management processes we preach about make their way into this industry?

Devs on Twitter defending their work? Programmers blogging up in arms about the stress they’re placed under to deliver? What of the fans?

Another, arguably more popular, FPS franchise Modern Warfare came under fire recently for their plans around Call of Duty Elite that will require players to stump up an extra monthly fee for access to certain features. Pleased with this trend, the fans are not.

My point is: Reputation Management isn’t just about big FMCG brands, car manufacturers and retail. Other industries need to be involved too as, when the proverbial hits the fan, the processes need to be in place to handle it.

And, while Duke Nukem won’t exactly be taken off shelves and redesigned from the bottom up, perhaps the publishers will think twice in future before ruining such a beloved franchise ever again.

As the old adage goes:

It takes years to build a good reputation, and only seconds to destroy it.

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UPDATE:
Shortly after publishing, Neville pointed me to this further post from Ars Technica pointing out almost exactly what you SHOULD NOT DO in this kind of situation. Wow.
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